﻿using Games.WPF.Graphics.Converters;
using System.ComponentModel;

namespace Games.WPF.Graphics
{
    [TypeConverter(typeof(TileListConverter))]
    public class TileList : BindingList<int>
    {
        #region Constructors

        public TileList(params int[] tiles)
            : base(tiles)
        {
        }

        #endregion
    }
}